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Kkylimos

65 Art Reviews w/ Response

All 137 Reviews

This has to be my favourite of your pieces. I have to admit that as an aspiring artist myself i consider you as a great motivational source. Cheers sir , fucking cheers.

jouste responds:

hey great!

I always love hearing that my art is helping out in that way. Thanks so much for the high score ad for sharing! your stuff is getting really great!

*highfives*

Great work , im very fond of his expression! Amazing overall

AtTheSpeedOf responds:

Thanks, man!

I've been following u in DA for years , so glad to find u here man <3 excellent , u should make a comeback , not many updates from you nowdays.

jouste responds:

Hey thanks man!

I will most definitely be getting back into the groove. I appreciate the kind words

*highfives*

thats rly interesting. it shows that u put a lot of effort in doing this. u seem to enjoy adding tons of details in ur pieces. i have some comments that in my opinion will help u. i suggest that you try to define the shapes more. instead of geometrical shapes , maybe try and give the piece a more organic feel , creatures , matterials etc. this will attract the eye. also try and use colour and shape to give ur piece depth and value. right now it looks like too flat and lots of your hard-worked details are innevitably lost. plus it is coloured in a chaotic pattern and makes it hard to concentrate. always remember that your pieces must guide the watchers eye. our brain analises what we see so well that it can catch the slightest mistake. so its important to be able to create the illusion of depth and shape. The warmer and brighter the color the more close it looks to the eye. Cold and shoft colors give the impression that they are far. U can test this by drawing a big blob of red and a big blob of blue mspaint for example. draw them next to each other. it will look as if red is in front of blue. also , i suggest u start working on your shading techniques. try and imagine the source of light in your piece. then , try and imagine how does the light reflect on each surface , where does it reach and where does it not ( therefore creating shadow). This process is called rendering the piece and it is absolutely important. shade and light make an object jump out of the paper and look 3d. it tricks the mind into seeing it as real. And ofcourse there are many techniques of rendering depending on the style. so , i suggest you go see some tutorials on youtube on how to render and give value to your piece. The keyword "cellshading" might come in handy. Cellshading is the rendering technique often used in cartoony work and comics. Good luck!

Un-Holy responds:

Thanks for the critique and I agree with you on a lot of things you have pointed out but I know all about the techniques your talking about from shading and catching the viewer's eyes and such. This was really just a piece done in shades of turquoise and blues and purples. But it went flat since there wasnt a whole lot of contrast between values but my pieces aren't exactlly supposed to be realistic in a sense as they more or less show an explosion in detail to show a multitude of things to different viewers. My style is really a simplistic style of doodling to the extreme. And to be honest my style of work isn't to make realistic creatures but more of 2D creatures in their own environment in each other. But yeah I do agree with you and thanks for the advice

amazing work , the style reminds me of the illustrations in a particular book i owned as a kid , though i unfortunately have lost.

ewtrtw responds:

Wow! it's pleasure to hear such things)

Art4Life

Age 32, Male

Greece

Joined on 5/31/13

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